MALLVR - CONTROLS
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The arcade pod had a headset and one hand-held joystick (the gun / hand).
Your headset is the pod headset, your RIGHT controller is the joystick.
MallVR uses SteamVR Input, so every button can be remapped in
SteamVR > Settings > Controllers > Manage Controller Bindings > MallVR.

VALVE INDEX (tested)
   Look around ............ move your head
   Aim / punch ............ RIGHT controller
   Fire / punch ........... RIGHT trigger
   Coin + start ........... RIGHT A, or LEFT A or B
   Walk forward / back .... RIGHT or LEFT stick up / down
   Turn ................... RIGHT stick left / right (smooth turn, pivots on your head)
   Strafe left / right .... LEFT stick left / right
   Gun aim up / down ...... touch near the top / bottom edge of the LEFT touchpad
   Arm reach in / out ..... touch near the left / right edge of the RIGHT touchpad
   Crouch ................. hold the RIGHT B button (Dactyl Nightmare 1 + 2)
   Credits ................ free play, no coins needed
   Aim and reach are saved per game, for next time.

HTC VIVE WANDS
   Fire ................... RIGHT trigger
   Walk / back / turn ..... RIGHT touchpad up / down / left / right (click = walk)
   Snap turn .............. grips (30 degrees)
   Gun aim / arm reach .... LEFT touchpad up-down / left-right
   Coin + start ........... RIGHT menu button
   Crouch ................. hold the LEFT menu button (Dactyl Nightmare 1 + 2)

Quest and other controllers: SteamVR picks the closest layout; remap there if needed.

NO HEADSET (Play_<Game>_NoVR.bat)
   Every game also runs in a normal window. Click the window first.
   Coin ................... 5
   Start .................. 1
   Walk forward ........... W
   Step back / strafe ..... S / A and D
   Turn / look ............ move the mouse (middle click / Tab toggles it, holding Alt frees it)
   Aim the gun / punch .... arrow keys (R = gun back to centre)
   Fire ................... left mouse button or Space
   Thumb button (walk) .... right mouse button (same as W)
   Turn the view (keys) ... J / L (left / right), I / K (up / down)
   Crouch ................. hold C (Dactyl Nightmare 1 + 2)
   Virtuality Boxing ...... punch with EITHER controller: the hand you push out toward
                            the opponent throws that glove (guard = hands up in front, nothing
                            extends). Face the opponent. You move by LEANING, like the arcade pod:
                            stand where you want to box, then press coin / start (that spot becomes
                            the centre). Lean forward / back / to the sides to step, or hold a stick
                            to lean. Play standing. (Your own gloves are not drawn in first person yet.)